Digital Media
Entertainment Market Growth, Size, Share and Forecast 2019-2025
The film industry is vulnerable due to the pandemic as both the production and the consumption of its output require numerous people together in small spaces. The global entertainment industry includes various entertainment venues such as online video streaming, amusement parks, theatrical productions, sports, live events, and trade shows. The primary factors for the growth of the entertainment industry before the COVID-19 pandemic include the increased adoption of online video streaming especially Netflix, Amazon Prime, among others. The rise in the multiplex chain and their expansion in semi-urban areas along with the rising number of Chinese investors in Hollywood were also the growth-enhancing factors of the entertainment industry before the pandemic. However, the key factors that affect the entertainment industry after the COVID-19 pandemic include the shutdowns of the theatrical product, cinema theatres among others.
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Global Entertainment industry report is segmented based on online video streaming, amusement parks, theatrical productions, sports, live events, and trade shows. The outbreak of COVID-19 had a dual impact on these segments as all the upcoming events have been canceled or delayed, due to which most of the companies experienced losses. While the online video streaming segment is witnessing a significant hike. Video streaming companies are coming up with new solutions when people are residing more at their homes. For instance, Netflix launched a Google Chrome browser extension named Netflix Party which allows the users to access the video in groups and watch them together.
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The novel COVID-19 has impacted the entertainment industry in most of the regions including North America, Europe, Asia-Pacific, and the Rest of the World. Asia-Pacific and Europe are the largely impacted regions across the globe. This is attributed to most of the cases recorded in theses regions especially in the countries including Italy, Spain, France, and Germany in Europe and China in Asia-Pacific. The Chinese government has shut all the cinema theatres and amusement parks in order to stop the COVID-19 spread among peoples. Further, since February 2020, the occurrence of the disease has raised in the European region especially in countries such as Italy. In order to support the public, the Italian government has launched various campaigns to help people cope with COVID-19 lockdown. For instance, the government website encourages companies to offer free online services and e-learning, and data & publications are made free.
Due to the outbreak of the pandemic corona virus, these companies are largely affected. The prominent players operating in the global entertainment industry and get affected due to pandemic include Warner Bros, Sony Pictures Motion Picture Group, Walt Disney Studios, Universal Pictures, 20th Century Fox, Paramount Pictures, China Film Group Corp., Netflix Inc., Hulu LLC, and Apple Inc., among others. Several Hollywood productions are affected due to the outbreak, and productions shooting in any of the outbreak zones especially China, the US, Italy, and South Korea have been restricted to alter schedules, shift locations, or shut down entirely. For instance, Walt Disney canceled its European press launch in London.
Impact of COVID-19 on Global Entertainment Industry- Segmentation
- Verticals Affected Most
- Online Video Streaming
- Amusement Parks
- Theatrical Productions
- Sports
- Live Events and Trade Shows
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Impact of COVID-19 on major economies
North America
- United States
- Canada
Europe
- Germany
- United Kingdom
- France
- Spain
- Italy
- Rest of Europe
Asia-Pacific
- China
- Japan
- India
- Rest of Asia-Pacific
Rest of the World
- Middle East & Africa
- Latin America
Company Profiles
- Amazon Web Services, Inc.
- Apple Inc.
- AT&T Inc.
- Cinemark Holdings, Inc.
- Cineplex Inc.
- Cineworld Group plc
- Comcast Corp.
- Google LLC
- Microsoft Corp.
- Netflix Inc.
- Sony Corp.
- The Walt Disney Co.
- ViacomCBS Inc.
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