The European online gaming market is anticipated to grow with a considerable CAGR of 7.7% during the forecast period (2020-2026). The largest market for the online gaming industry in the region includes Germany, France, Italy, Spain, and UK. These countries have a significantly high penetration of smartphones, desktops, gaming consoles which support the adoption of new games in the region. In addition to this, the high spending power of the people across the region is also a positive factor for market growth.

A full report of European Online Gaming Market is available at: https://www.omrglobal.com/industry-reports/european-online-gaming-market

Furthermore, the market is poised to experience significant growth in online betting, gambling, and casino marker during the forecast period. According to the estimation of the European Gaming and Betting Association, the online gambling market across the country is estimated to experience a rise in revenue from around $26.0 billion in 20018 to $34.3 billion in 2022. Technological innovation has made online gambling and casino accessible to people across Europe anytime anywhere. Additionally, the changing regulatory landscapes in European countries as most countries have dedicated regulation for online gambling activities are also driving the online gaming industry in the region. The recent outbreak of COVID-19 has also assisted Europe’s online gaming market with an increasing number of users and average time spent on online gaming activities including online casino games.

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Market Coverage

  • The market number available for – 2019-2026
  • Base year- 2019
  • Forecast period- 2020-2026
  • Segment Covered-

o   By Game Type

o   By Device Type

o   By Revenue Model

Regions Covered-

o   UK

o   Germany

o   France

o   Italy

o   Spain

o   Rest of Europe

  • Competitive Landscape- Valve Corp., Microsoft Corp. (Xbox Game Studios), Ubisoft Entertainment SA, Gameloft SE, Square Enix Co., Ltd.

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment dominates the market in the base year?
  • Which segment will project the fastest growth in the market?
  • How COVID-19 impacted the market?

o   Deviation from the pre-COVID-19 forecast

o   Most affected segment

  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

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European Online gaming Market Report Segment

By Game Type

  • Role-Playing Game
  • Action & Adventure Games
  • Racing Games
  • Simulation Games
  • Strategy Games
  • Sports Games
  • Other Games

By Device Type

  • Console
  • Computer
  • Mobile Devices
  • Others

By Revenue Model

  • Free Gaming Services
  • Paid Gaming Services

Company Profiles

  • Amazon Inc. (Luna)
  • Apple Inc.
  • Gameloft SE
  • Leyou Technologies Holdings Ltd.
  • Microsoft Corp. (Xbox Game Studios)
  • Nintendo Co. Ltd.
  • Rockstar Games, Inc.
  • Rovio Entertainment Oyj
  • Sega Corp.
  • Square Enix Co., Ltd.
  • THQ Nordic GmbH (Embracer Group AB)
  • Ubisoft Entertainment SA
  • Valve Corp.
  • Wargaming Group Ltd.

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  1. We cover more than 15 major industries, further segmented into more than 90 sectors.
  2. More than 120 countries are for analysis.
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