Virtual Reality Gaming Accessories Market Size, Share, Impressive Industry Growth, Report 2027
The global
virtual reality gaming accessories market is expected to grow at a significant
CAGR during the forecast period (2021-2027). The smartphone era has changed the
way people interact with technology. Smartphones now control almost every part
of daily life, including commercial and financial transactions, e-commerce, and
even gaming, with individuals relying on their mobile devices to complete
ordinary day-to-day operations. In the gaming world, smartphones have
completely transformed the gamer's experience. Virtual reality games are
becoming increasingly popular across the globe and gamers are turning to their cell
phones for a more immersive gaming experience.
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Accessories Market is available at: https://www.omrglobal.com/industry-reports/virtual-reality-gaming-accessories-market
The key
driver for the market includes the rising use of smartphone-based VR headsets
and other gaming accessories due to the convenience of playing VR games without
any attached cables or devices. The demand for VR games will escalate in the
near future, which in turn, will further leverage the market growth.
Additionally, the companies operating in the global virtual reality gaming
accessories market might benefit from the growing popularity of smartphones
that are compatible with VR devices. These factors are expected to boost the
adoption of virtual reality gaming accessories.
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Market Coverage
·
The market number
available for – 2020-2027
·
Base year- 2020
·
Forecast period-
2021-2027
·
Segment Covered-
o By Component
o By Platform
·
Competitive
Landscape: HTC Corp, Google Inc., Microsoft Corp., and Sony Corp. among others.
Key questions addressed by the report
·
What is the market
growth rate?
·
Which segment and
region dominates the market in base year?
·
Which segment and
region will project fastest growth in the market?
·
How COVID-19
impacted the market?
o Recovery Timeline
o Deviation from pre-COVID forecast
o Most affected region and segment
·
Who is the leader
in the market?
·
How players are
addressing challenges to sustain growth?
·
Where is the
investment opportunity?
Global Virtual Reality Gaming Accessories Market
Segmentation
By Component
• Headset
• VR Controller
• VR Treadmill
• Gaming Suit
• Others
By Platform
• Gaming Console
• Smartphone
• PC
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Virtual Reality Gaming Accessories Market–
Segment by Region
North America
·
United States
·
Canada
Europe
·
Germany
·
United Kingdom
·
France
·
Spain
·
Italy
·
Rest of Europe
Asia-Pacific
·
China
·
Japan
·
India
·
Rest of
Asia-Pacific
Rest of the World
·
Middle East &
Africa
·
Latin America
Company Profiles
·
HTC Corp
·
Google Inc.
·
Microsoft Corp.
·
Sony Corp.
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