Animation and VFX Market Trends, Future Outlook, COVID-19 Impact Analysis, Forecast 2022-2028
The global animation and VFX market is anticipated to showcase considerable growth during the forecast period. Visual effects (VFX) technology is being highly preferred by the game developers, animators, and film makers. The growing demand for entertainment viewers for high-quality productions with engaging visual effects and realistic animation is promoting the movie and game producers to adopt animation and VFX technology to a higher extent. To remain competitive in the marketplace, production studios are using more animation and VFX shots into films to make them more engaging.
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Therefore, the growing appetite of
consumers for engaging, high definition visual experience is driving the growth
of the animation and VFX market across the globe. At present, consumers are
consuming more immersive content across channels such as smartphones, tablets,
and ultra-high-definition TVs, to head-mounted devices. Animation and VFX is
being highly used by Netflix, Amazon, Twitter, and Facebook to offer their
viewers with high-quality visual experiences. With the rising internet
penetration and easy access to multimedia devices, customers are prone to spend
more and more and more time on online streaming digital content.
On-demand video streaming services offer
a broad array of video programs including entertainment, films, sports, and
educational programs. Netflix, Amazon, and Hulu are the major providers of
video streaming platforms that are using the animation and VFX technology to
increase their market share. Netflix is one of the major video streaming
service providers in the US which has acquired around 10% of the overall screen
time in the US in 2018. The video service providers have added 8.84 million
subscribers all across the globe in the last three months of 2018. Out of this,
around 1.53 million subscribers were reported from the US.
The growing online video streaming
industry is thus expected to drive the growth of the animation and VFX market
across the globe. The development of animated games such as PubG, Subway
Surfer, Pac-Man, Mega men, Double Dragon, Earthworm Jim, Wakfu, Raymen: The
animated Series, and so on is further expected to promote the growth of the
animation and VFX market across the globe.
Current
Market Trends Covered in the Market Report
·
The advent of 4D and 5D technology to offer the
opportunity to the market growth.
·
Piracy of software related issues to restrain
the market growth.
·
Growing demand for an animated video to drive
market growth.
Global
Animation and VFX Industry Market
By
Category
·
2D Animation
·
3D Animation
·
Visual Effects (VFX)
By
End-User
·
Media and Entertainment
·
Gaming
·
Others
A full report of Animation and VFX Market is
available at: https://www.omrglobal.com/industry-reports/animation-and-vfx-market
Global
Animation and VFX Market – Segment by Region
North America
·
United States
·
Canada
Europe
·
Germany
·
United Kingdom
·
France
·
Spain
·
Italy
·
Rest of Europe
Asia-Pacific
·
China
·
Japan
·
India
·
Rest of
Asia-Pacific
Rest of the World
·
Middle East &
Africa
·
Latin America
Company Profiles
·
Act-3D B.V.
·
Adobe, Inc.
·
Autodesk Inc.
·
Bandai Namco
Holdings, Inc.
·
Blender Foundation
·
Clara.io (Exocortex
Technologies Inc.)
·
Corel Corp.
·
DWANGO Co., Ltd.
·
Epic Games, Inc.
(Unreal Engine)
·
iPi Soft, LLC.
·
Planetside
Software, LLC
·
Serif, Ltd.
·
Smith Micro
Software, Inc.
·
Sony Pictures
Animation, Inc.
·
Synfig Studio
·
The Foundry
Visionmongers, Ltd.
·
Toon Boom
Animation, Inc.
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